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[D793.Ebook] Ebook Download Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass

Ebook Download Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass

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Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass

Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass



Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass

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Cocoa Programming for Mac OS X (3rd Edition), by Aaron Hillegass

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

If you’re developing applications for Mac OS X, Cocoa� Programming for Mac� OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

  • Sales Rank: #1195115 in Books
  • Brand: Addison-Wesley Professional
  • Published on: 2008-05-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.46" h x .94" w x 5.50" l, 1.61 pounds
  • Binding: Paperback
  • 464 pages
Features
  • Great product!

About the Author
Aaron Hillegas runs Big Nerd Ranch, well-known for its popular Cocoa programming classes. Previously, he was a developer at NeXT and Apple. At Next, he wrote the first course on OpenStep, the predecessor to today's Cocoa tools. At Apple, he created and taught courses in Cocoa directly for and to Apple engineers. This book is based on Aaron's Big Nerd Ranch course and is influenced by 15 years of work with OpenStep and Cocoa.

Excerpt. � Reprinted by permission. All rights reserved.

If you are developing applications for the Mac, or are hoping to do so, this book is just the resource you need. Does it cover everything you will ever want to know about programming for the Mac? Of course it doesn’t. But it does cover probably 80% of what you need to know. You can find the remaining 20%, the 20% that is unique to you, in Apple’s online documentation.

This book, then, acts as a foundation. It covers the Objective-C language and the major design patterns of Cocoa. It will also get you started with the three most commonly used developer tools: Xcode, Interface Builder, and Instruments. After reading this book, you will be able to understand and utilize Apple’s online documentation.

There is a lot of code in this book. Through that code, I will introduce you to the idioms of the Cocoa community. My hope is that by presenting exemplary code, I can help you to become not just a Cocoa developer, but a stylish Cocoa developer.

This third edition includes technologies introduced in Mac OS X 10.4 and 10.5. These include Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

This book is written for programmers who already know some C programming and something about objects. You are not expected to have any experience with Mac programming. It’s a hands-on book and assumes that you have access to Mac OS X and the developer tools. The developer tools are free. If you bought a shrink-wrapped copy of Mac OS X, the installer for the developer tools was on the DVD. The tools can also be downloaded from the Apple Developer Connection Web site (http://developer.apple.com/).

I have tried to make this book as useful for you as possible, if not indispensable. That said, I’d love to hear from you if you have any suggestions for improving it.

Aaron Hillegass
aaron@bignerdranch.com

Most helpful customer reviews

3 of 3 people found the following review helpful.
Ok for newcomers, useless for a bit advanced developers
By Matthes
I very agree with Mr. Harrison's comment. I bought this book as it's recommended reading by number of sources, but now I'm quite disappointed. I expected comprehensive guide to Cocoa programming world, but got unsorted mixture of information about things I already know as an iOS developer (though I have to admit that some information about Objective-C internals were interesting and new to me, but it can be found elsewhere if someone is interested in it).

However, I didn't look for a book about everything, but one explicitly focused on specifics of programming using Cocoa environment on Mac OS X and this goal this book fulfills very purely or let's say it offers just a shallow insight into it. Why in a book about Cocoa programming there are 11 pages talking about iOS programming and loads of stuff related to Objective-C internals instead of in-deep explanation of Cocoa system and its parts itself?

Although it reflects some new stuff, like view-based table views, it ignores other important and most interesting aspects. Except others, auto layout system introduced in OS X Lion - the stuff every iOS/OS X developer I know is struggling with and would need some comprehensive guide how to master it.

It really looks like rather random compilation of BNR lectures than book written with focus on its particular theme. More to that, with structure of chapters according to some nonsense logic - wondering here if it's editor's work or authors themselfs.

As an iOS developer which started to develop for OS X and is looking for good and comprehensive learning material, I'm really disappointed. I didn't learn anything new I couldn't find in Apple's documentation and guides, except some details (important ones must be said!).

Conclusion: I didn't get what I was looking for and definitely it doesn't worth the sky-high price.

2 of 2 people found the following review helpful.
Hopelessly outdated and full of errata
By Mark E.
I bought this to refresh my memory and replace my 1st Edition (that I read so many years ago) with a Kindle version. Unfortunately, the book is now woefully out-of-date with a publishing date of 2011. Also, with three updates already in its past, the book now suffers from errata and both writing and coding styles that differ from the older material to the new. The latter (or updated) chapters are just kinda sloppy.

As others have mentioned, its pretty easy to grok and recover from the typos and skipped instructions if you're already experienced in Obj-C and Cocoa programming, but I'm not so sure that would be true for anyone that's trying to use this as a starter book...which is what it's supposed to be. This used to be the "go-to" book for the first-time OSX programmer; I wouldn't recommend this until it undergoes a serious rewrite.

For anyone struggling with the deprecated OpenGL glut methods in Chapter 35...set your Deployment Target to 10.8.

0 of 0 people found the following review helpful.
Good book, but if you are thinking Kindle, think again.
By Bill_J
I have a number of the Big Nerd Ranch books. I really liked the 5th edition of this book (and the one you should get if you are new to OS X programming). I needed to re-work some Objective-C code and got this book as a refresher. On first glance this books looks as good as the other BNR books. I will update this review as I get further into the book.

However, IF YOU ARE THINKING ABOUT KINDLE VERSION. DONT DO IT.

The Kindle version of this book is virtually unusable. The images are simple awful (too small to be seen).

Also, the code listings are done in a proportional font (same as the text) that makes reading the code very hard. The code listings are also not separated from the rest of the book at all.

These two problems really take away from the utility of this book. Really expected more from the Big Nerd Guys.

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